

FilmoraPro Video Editor
Particles & Simulation
Follow the steps below to engage the Particles & Simulation effect:
- Access Effects and scroll down to the Particles & Simulation.
- Alternatively, go to Controls, click on the + icon next to Effects option and choose Particles & Simulation.
Lightning & Electricity
Add a wide range of electrical effects to your footage using the FilmoraPro Lightning and Electricity generator. The various crucial elements of lightning are:
Core: The white, solid color core of the lighting effect. The color can be altered.
Glow: This is the softer color that surrounds the edges of the lighting "bolts".
Trunks: These are the main stems/trunks that produce the lightning.
Branches: These are additional lines "branching" out from the Trunks to add more detail to the lightning bolts.
Twigs: Like the twigs of a tree, the twigs add even more detail to the bolts.
Note: You can manually input values for the Trunks, Branches and Twigs.
Wave Scale & Twitch Scale
Wave & Twitch Scale are used to determine the shape of the lightning.
The height and undulating factor are controlled by Wave Scale. Twitch Scales controls the number of twists that appear on the line.
Start & End
The Start & End property groups determine the animation and dimension of the lightning effect. You can make the lightning more realistic by using the Growth property, which increased the length of the lightning strike.
Animation
Speed – Controls speed of the lightning strike.
Jitter – Controls the frequency with which the lightning is regenerated at an entirely new position.
Scale – Controls just how much the lighting extends from the central position.
Take a look at how the effect looks like:
Rain on Glass
This is a feature that can simulate the effect of rain on glass, or looking through glass on a rainy day or night.
Simulation
The simulation controls determine the quality and size of the raindrops.
Drops Per Second: Adjusting the number of raindrops landing on the glass every second simulates the intensity of the rain.
Rain Drop Size: Controls the size of the rain drops.
Seed: Controls the randomness of the pattern of the raindrops.
Rendering
Use these settings to adjust the distortion of the original footage, making it seem like you are looking through rain-spattered glass.
Layer Tiling: Sets the amount of area to be filled when the image shrinks compared to the frame.
- Off: The area around the fill will not be filled.
- Tile: Tiles the image so it fills the edges with frame.
- Mirror: Applied by default to add a mirrored iteration of the image along the edges. This gives the best result when using this effect.
Layer Scale: Changes the scale of the original footage inside the effect.
Glass Thickness: Controls the thickness of the glass, and alters the original image accordingly. There will be more glare as the thickness increases.
Layer Distance: Changes just how far the image will appear from the glass surface.
Environment Map
By default, the layer with the original image is used as an environment map. This is the minute reflection which you will naturally see inside raindrops. The Environment Map, maps the image on the raindrops.
Use Environment Map: Toggles the Environment Map on and off.
Source: Select the image layer to be mapped on the raindrops.
Amount: Determine how visible the Environment Map is.
Scale: Simulates the distance between the raindrops and the environment by changing the size of the Environment Map.
Scale Ratio: Adjusts the distortion caused by the Environment Map by adjusting the width to height ratio.
Transform: Rotates the Environment Map within a 3D space (X, Y, and Z axes)
Take a look at how the effect looks like:
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